Es ist oft schwierig, für alle Projektbeteiligten, ein gemeinsames Bild von einer zu erstellenden Software zu bekommen. Gute Anforderungskommunikation ist daher wichtig um sicherzustellen, dass die entwickelte Software auch tatsächlich zu den Aufgaben und Problemen des Kunden passt. Eine Möglichkeit, die Kommunikation und das gemeinsame Bild zu fördern, ist Besprochenes zusätzlich visuell festzuhalten, da so die Informationen konkretisiert werden und den Beteiligten eine Bezugsgrundlage im Gespräch bieten. Beispielsweise werden Story Cards als Gesprächsgrundlage erarbeitet. Nachdem Story Cards mit grundlegenden Aufgaben gesammelt wurden, werden (grobe) Skizzen erzeugt, die die Oberfläche zeigen und demonstrieren, welche Elemente zusammen angeordnet sind. Hierzu muss der Requirements-Engineer häufig in einem manuellen und zeitaufwändigen Zwischenschritt ein Gerüst für die GUI-Mockups erzeugen, die danach im Detail wieder mit den Stakeholdern besprochen werden. Durch eine teilautomatische Erstellung des GUI-Mockup-Gerüstes aus den Story Cards, könnte daher viel Zeit gespart werden und direkter mit den Klärungen von Anforderungen anhand von GUI-Skizzen begonnen werden.
High Quality Content by WIKIPEDIA articles! The Chrysler Norseman was a concept car built in 1956. It was a four-seat coupe. Although designed by Chrysler Corporation's stylists, actual construction was contracted out to the Italian coach-building firm of Ghia. Ghia already had experience in the construction of low-volume vehicles and one-off prototypes, having built the very successful Lincoln Futura concept the previous year. It took Ghia's craftsmen well over a year to build the complex Norseman. Chrysler wanted a fully drivable vehicle, not just a rolling mockup, so all normal systems for the powertrain, braking, suspension, etc. had to be installed. Much more difficult to fabricate was its unusual cantilevered roof, which was secured to the body only at the rear C pillars. There were no side pillars, and at the front the roof rested only lightly on a fully frameless windshield. There was a power sunroof as well, an advanced feature at the time, and difficult to integrate into a slender roof structure with no structural support at the front.
Integration von MockUp-Konzepten in die Spezifikation grafischer Bedienoberflächen ab 31.99 EURO 1. Auflage
Java Entwickler und gutes Oberflächen Design? In der Vergangenheit eher die Ausnahme, mit Adobe Flash Builder 4 kann die Ausnahme jedoch zur Regel gemacht werden. Bisher war Flex Builder der Ausgangspunkt für die Erstellung von Adobe RIAs mit Java Backend, Design und Entwicklung lagen somit im Aufgabenbereich des Entwicklers. Mit Flash Builder 4 wird der Entwicklungsprozess um einen Schritt ergänzt, Catalyst heisst das Bindeglied zwischen Designer und Entwickler, das es ermöglicht, eine strikte Trennung der Aufgabenbereiche umzusetzen - und somit den klassischen 'Flex-Fingerabdruck' aus der Anwendung zu entfernen. Denn Komponentenlimitierungen und Vorgaben gehören zukünftig der Vergangenheit an. Das Buch führt Sie in die Erstellung von Rich Client Lösungen mit Adobe Catalyst, Flash Builder 4 und Java ein. Dabei wird jeder Schritt des Entwicklungsprozess durchlaufen und mit zahlreichen Beispielen unterlegt. Abschliessend sind Sie in der Lage sowohl die Designer- als auch Entwicklerperspektive bei der Umsetzung von Flex Unternehmens Anwendungen einzunehmen. Folgende Themen werden behandelt: * Big Picture - Java, Flash Builder, * Installation/Setup Entwicklungsumgebung * Catalyst - vom Mockup zum Click Dummy * Flash Builder 4, ActionScript & MXML * Flex & Java Kommunikation (BlazeDS) * Adobe Photoshop Basics * Beispielimplementierung: Photoshop - Catalyst - Flash Builder - Java * UI Testing
Phased array ultrasonic testing (PAUT) techniques are widely used for the non-destructive testing (NDT) of austenitic welds to find defects like cracks. However, the propagation of ultrasound waves through the austenitic material is intricate due to its inhomogeneous and anisotropic nature. Such a characteristic leads beam path distorted which causes the signal to be misinterpreted. By employing a reference block which was cutout from the mockup of which the structure is a dissimilar metal weld (DMW), a new method of PAUT named as Referencing Delay Law Technique (RDLT) has been introduced. With the RDLT, full matrix capture (FMC) was used for data acquisition. To reconstruct the images, total focusing method (TFM) was used. After the focal laws were calculated, PAUT was then performed. As a result, the flaws are more precisely positioned with significantly increased signal-to-noise ratio (SNR).
The Spitfire Mark I was a utility helicopter built in the United States in the late 1970s and intended for series production. In essence, the Mark I was an Enstrom F-28 that was modified to use an Allison 250 turboshaft engine and geared transmission in place of the original piston engine and system of vee belts. The resulting powerplant installation was lighter and more compact, which allowed for additional cargo or fuel. Spitfire Helicopters' parent company, Fetsko Aviation Sales and Transportation began work on the prototype in January 1976, and on a number of pre-production aircraft in February 1977. Fetsko displayed a mockup of the concept at the National Maintenance and Operations Meeting at Reading, Pennsylvania in June 1976.
Foam Patterning and Construction Techniques: Turning 2D Designs into 3D Shapes explains how to create your theatrical prop, puppet, or costume design using the unique and tricky medium of foam. Step-by-step instructions, photographs, and explanations illustrate how to translate your design from paper to reality by creating custom 'skin' patterns, followed by creation of a foam mockup. The book details how to bring your project to life with varied finishing techniques, including using fur and fabric coverings and dying and painting foam. Numerous supplies, tools, and safety procedures and protocols are also covered.
The design of aesthetic products is a process that requires a set of activities where digital models and physical mockups play an important role in the design process. Typically, virtual objects are modified (and built) several times before reaching the desired design, increasing the development time and, consequently, the final product cost. Moreover, each time a physical mockup is required for evaluating the product, the design process halts, waiting for the construction of the physical prototype. However, while the other phases of the design process only take a few minutes or hours, the physical mockup production requires more time that can range from days to weeks, causing a bigger impact in the design process. The haptic-based immersive system that we propose here will reduce the number of physical mockups during the design process allowing designers to perform all the phases of the product design process (concept, modelling, visual and physical evaluation and modification) continuously and without any interruption.
In 'Professional Orchestration: A Practical Handbook - From Piano to Strings,' conductor/composer Joseph Wagner, Founder of the Boston Civic Symphony and former Composer-in-Residence at Pepperdine University, teaches you applied orchestration by demonstrating 30 different techniques within 'The Reference Chart of Keyboard Idioms' for transcribing piano parts and piano devices to the string section. Techniques covered include Broken Intervals, Broken Chords, Melodic Lines and Figurations, Implied Bass Parts, Single Note Interval and Chord Repetitions, 2-3 Part Homophonic Music, Spacing Problems, Contrast Problems, Voice Leading, Obbligato, Antiphonal Effects, Tremolo Types, and Dance Forms. Designed for either personal or classroom use. Included in 'From Piano to Strings' is the complete piano solo and separate string ensemble adaption of Grieg's 'Holberg Suite' demonstrating how these techniques are applied and work in real practice. The Appendix contains a bonus String Ensemble template for you to copy and do your studies with and the 'Chart of String Unisons' to help you work out common string combinations. Available for separate purchase is the 'Workbook' with audio files that gives you dozens of homework examples to orchestrate. The 'Workbook' is used with all three handbooks in the series - starting with 'From Piano to Strings,' then 'From Piano to Woodwinds,' and finally 'From Piano to Orchestra.' 'From Piano to Strings' builds both orchestration and composition skills for live performance, but also develops MIDI mockup and recording skills. Companion titles for this series available for separate purchase are Alexander Publishing's 'Professional Orchestration Volume 1: Solo Instruments and Instrumentation Notes' and 'Volume 2A: Orchestrating the Melody Within the String Section.'
Musical Instrument Digital Interface. MIDI usage and applications, MIDI Manufacturers Association, MIDI Show Control, OpenSound Control, List of MIDI editors and sequencers, Comparison of MIDI standards, MIDI 1.0, MIDI Machine Control, MIDI timecode, MIDI controller, MIDI mockup, General MIDI
What's more exciting than creating our own internet business. In a few pages, this book gives you a methodology to build and succeed an online startup step by step: Find an idea; write the business plan; establish the specifications and design the mockup; choose the solution for the realisation of the website/mobile application; choose the appropriate legal structure. It also provides techniques to increase website traffic (SEO, PPC, ...) and effectively measure the visitor numbers. Finally, you will have some information to help you find funding and monetize your startup.
The year is 2007, the fiftieth anniversary of the Space Age. Space shuttle Discovery is about o dock at the first permanent U. S. space station, which author Dick Lattimer called Friendship. In all but name, the space station depicted in these pages is based on NASA plans. To help you project yourself on board, Lattimer has created a fictional crew, including three rookie crew members-doctoral candidates who have been chosen to do special work on their theses. By viewing the space station through their eyes, you'll learn about the important work to be done there. Friendship reflects existing technology and projected plans. As part of his extensive research, Lattimer, along with his son, illustrator Michael Lattimer, had the unique opportunity to spend several different days aboard the space station mockup at Huntsville, Alabama. Inevitably, there will be design modification. But life aboard out first permanent space station will probably resemble life on space station Friendship. In these pages you'll visit the many elements of the space station, including the habitation modules, the animal research facility, and the 'industrial park.' You'll learn about the modules of the European Space Agency and of Japan, and about the mobile servicing station, the next-generation Canadarm. As the staff membered discuss their work with the 'rookies,' you'll find the answers to their questions like these: How will they handle emergencies? How will they get supplies? What kinds of R7D work will they do? How will they use the Hubble Telescope? How will they cope with isolation and confinement?