Planetarium's museum tells the story of the development of astronautics from the first artificial Earth satellites and the flight of Gagarin to modern spaceships and stations.The key point of the exposition is the theme of the flight of the first woman cosmonaut, Valentina Tereshkova.The history of the development of rocketry is shown by a number of models of Soviet and Russian rockets from R-7 to the MMK Energia-Buran. The conceptual parallel, built from the first manned space flight to the present day, ends with a mockup of the Soyuz launch vehicle and the modern Soyuz-TMA spacecraft.The visitors can take a picture in a life-size cosmonaut's spacesuit model.
Integration von MockUp-Konzepten in die Spezifikation grafischer Bedienoberflächen ab 31.99 € als epub eBook: 1. Auflage. Aus dem Bereich: eBooks, Sachthemen & Ratgeber, Computer & Internet,
Integration von MockUp-Konzepten in die Spezifikation grafischer Bedienoberflächen ab 31.99 EURO 1. Auflage
The Spitfire Mark I was a utility helicopter built in the United States in the late 1970s and intended for series production. In essence, the Mark I was an Enstrom F-28 that was modified to use an Allison 250 turboshaft engine and geared transmission in place of the original piston engine and system of vee belts. The resulting powerplant installation was lighter and more compact, which allowed for additional cargo or fuel. Spitfire Helicopters' parent company, Fetsko Aviation Sales and Transportation began work on the prototype in January 1976, and on a number of pre-production aircraft in February 1977. Fetsko displayed a mockup of the concept at the National Maintenance and Operations Meeting at Reading, Pennsylvania in June 1976.
Es ist oft schwierig, für alle Projektbeteiligten, ein gemeinsames Bild von einer zu erstellenden Software zu bekommen. Gute Anforderungskommunikation ist daher wichtig um sicherzustellen, dass die entwickelte Software auch tatsächlich zu den Aufgaben und Problemen des Kunden passt. Eine Möglichkeit, die Kommunikation und das gemeinsame Bild zu fördern, ist Besprochenes zusätzlich visuell festzuhalten, da so die Informationen konkretisiert werden und den Beteiligten eine Bezugsgrundlage im Gespräch bieten. Beispielsweise werden Story Cards als Gesprächsgrundlage erarbeitet. Nachdem Story Cards mit grundlegenden Aufgaben gesammelt wurden, werden (grobe) Skizzen erzeugt, die die Oberfläche zeigen und demonstrieren, welche Elemente zusammen angeordnet sind. Hierzu muss der Requirements-Engineer häufig in einem manuellen und zeitaufwändigen Zwischenschritt ein Gerüst für die GUI-Mockups erzeugen, die danach im Detail wieder mit den Stakeholdern besprochen werden. Durch eine teilautomatische Erstellung des GUI-Mockup-Gerüstes aus den Story Cards, könnte daher viel Zeit gespart werden und direkter mit den Klärungen von Anforderungen anhand von GUI-Skizzen begonnen werden.
Phased array ultrasonic testing (PAUT) techniques are widely used for the non-destructive testing (NDT) of austenitic welds to find defects like cracks. However, the propagation of ultrasound waves through the austenitic material is intricate due to its inhomogeneous and anisotropic nature. Such a characteristic leads beam path distorted which causes the signal to be misinterpreted. By employing a reference block which was cutout from the mockup of which the structure is a dissimilar metal weld (DMW), a new method of PAUT named as Referencing Delay Law Technique (RDLT) has been introduced. With the RDLT, full matrix capture (FMC) was used for data acquisition. To reconstruct the images, total focusing method (TFM) was used. After the focal laws were calculated, PAUT was then performed. As a result, the flaws are more precisely positioned with significantly increased signal-to-noise ratio (SNR).
Musical Instrument Digital Interface. MIDI usage and applications, MIDI Manufacturers Association, MIDI Show Control, OpenSound Control, List of MIDI editors and sequencers, Comparison of MIDI standards, MIDI 1.0, MIDI Machine Control, MIDI timecode, MIDI controller, MIDI mockup, General MIDI
e-Design: Computer-Aided Engineering Design, Revised First Edition is the first book to integrate a discussion of computer design tools throughout the design process. Through the use of this book, the reader will understand basic design principles and all-digital design paradigms, the CAD/CAE/CAM tools available for various design related tasks, how to put an integrated system together to conduct All-Digital Design (ADD), industrial practices in employing ADD, and tools for product development.Comprehensive coverage of essential elements for understanding and practicing the e-Design paradigm in support of product design, including design method and process, and computer based tools and technologyPart I: Product Design Modeling discusses virtual mockup of the product created in the CAD environment, including not only solid modeling and assembly theories, but also the critical design parameterization that converts the product solid model into parametric representation, enabling the search for better design alternativesPart II: Product Performance Evaluation focuses on applying CAE technologies and software tools to support evaluation of product performance, including structural analysis, fatigue and fracture, rigid body kinematics and dynamics, and failure probability prediction and reliability analysisPart III: Product Manufacturing and Cost Estimating introduces CAM technology to support manufacturing simulations and process planning, sheet forming simulation, RP technology and computer numerical control (CNC) machining for fast product prototyping, as well as manufacturing cost estimate that can be incorporated into product cost calculationsPart IV: Design Theory and Methods discusses modern decision-making theory and the application of the theory to engineering design, introduces the mainstream design optimization methods for both single and multi-objectives problems through both batch and interactive design modes, and provides a brief discussion on sensitivity analysis, which is essential for designs using gradient-based approachesTutorial lessons and case studies are offered for readers to gain hands-on experiences in practicing e-Design paradigm using two suites of engineering software: Pro/ENGINEER-based, including Pro/MECHANICA Structure, Pro/ENGINEER Mechanism Design, and Pro/MFG, and SolidWorks-based, including SolidWorks Simulation, SolidWorks Motion, and CAMWorks. Available on the companion website
The design of aesthetic products is a process that requires a set of activities where digital models and physical mockups play an important role in the design process. Typically, virtual objects are modified (and built) several times before reaching the desired design, increasing the development time and, consequently, the final product cost. Moreover, each time a physical mockup is required for evaluating the product, the design process halts, waiting for the construction of the physical prototype. However, while the other phases of the design process only take a few minutes or hours, the physical mockup production requires more time that can range from days to weeks, causing a bigger impact in the design process. The haptic-based immersive system that we propose here will reduce the number of physical mockups during the design process allowing designers to perform all the phases of the product design process (concept, modelling, visual and physical evaluation and modification) continuously and without any interruption.